In development ยท Unreal Engine 5.6 ยท PC & Xbox

SOLACE

Every zombie game punishes the bite. SOLACE plays it โ€” get bitten and the whole game flips: inverted factions, rerouted missions, endings that share nothing with the unbitten path. All of it in a 1:1 West Seattle, street by street, from Alki to the broken bridge. Get Missy. Get past Danny. Get out.

No road out.

SOLACE is a dark, gritty open-world zombie survival game set in a 1:1 recreation of West Seattle. Rain, fog, wet streets, sodium lights. No neon.

You are Ian: bald, tattooed, tank top and jeans, a man of few words. Your fight is mostly up close: fists, found melee weapons and an ASP baton. Guns are rare. Every shot counts.

About 15 hours of main story and about 45 hours of side content. Roughly 60 hours in total.

Ian, SOLACE protagonist render

Graphic novel

SOLACE: The Light Stays On

The infected

Each type has its own day, dusk and night behavior. When night falls, the streets change hands.

Walker: a skinny, screaming infected lunging out of a West Seattle brick alley

Walker

Slow, dense packs in the shade. Grab-bite on contact.

Screamer

Its scream alerts everything nearby. Kill it first.

Charger

Charges in a straight line. Sidestep it into a wall.

Stalker

Shadows you across parallel roofs and ambushes from behind.

Rain-Soaked

Stands in puddles, unseen in the rain until it's close.

Harbor Wraith

Seaweed-draped. Rises from the Alki and Duwamish shoreline.

Mudborn Menace

A Delridge drainage brute. Its mud slam slows you down.

Biohazard Revenant

Toxic spit, and it explodes when it dies. Found around Westwood and the clinics.

White Hands

A pair under the broken deck. Kill one and the other goes berserk.

Rustbound Revenant

Boss zombie โ€” an original SOLACE design.

Gilded Lich Bishop

Boss zombie โ€” an original SOLACE design.

Undead Glamour Bride

Boss zombie โ€” an original SOLACE design.

Brute: a huge, hulking muscular infected
Brute
Biohazard Revenant: a mutated infected in a torn yellow biohazard jacket with tendrils
Biohazard Revenant
Crawler: a pale-eyed gray infected dragging itself out of cracked asphalt
Crawler
Harbor Wraith: a drowned gray infected on a pier, a Seattle ferry behind it
Harbor Wraith

Every choice reshapes West Seattle.

No district is ever fully safe. Each district has exactly one base โ€” everywhere else stays hostile. And how the story ends is your call, with consequences the whole city feels.

30,000 infected

West Seattle's worth of zombies, scattered through the districts โ€” plus migrating hordes big enough to overwhelm any position.

One base per district

Eleven districts, eleven bases. Outside the base walls, nowhere is safe โ€” at any stage of the game.

Three ways to end it

Save Missy. Join Danny. Or settle down and keep a camp. Each choice turns old friends into enemies and enemies into allies โ€” and changes what the whole city will give you, or refuse you.

Walk away from Missy, and every survivor camp turns against you: no new weapons, no health, no medical treatment. Every choice costs at that scale โ€” and opens something at that scale.

Features

Melee first

Brutal close combat with an ASP baton and improvised weapons. Guns are very rare.

Parkour

Rooftops, fences and fire escapes across a real neighborhood.

Day / dusk / night

The threat cycle changes who owns the streets, under Seattle rain and fog.

120 side missions

Spread across all 11 districts, around a ~15-hour main story.

Mini bosses & settlements

Every district has a mini boss to break and survivors to protect.

Post-game characters

Beat the game to play as Chris, Danny, Missy and Sara, each with unique abilities.

PCXbox Series X|SXbox on PCUnreal Engine 5.6

Platform plans may change during development. No release date has been announced.

Devlog

Xbox is the console target

We're focusing SOLACE on PC and Xbox, built on Unreal Engine 5.6.

Applied to ID@Xbox

We've signed up for the ID@Xbox program. The game concept still has to be submitted and reviewed.

Post-game playable characters

Once you finish the story, Chris, Danny, Missy and Sara become playable, each with unique abilities and strengths.

120 side missions planned

The full list of 120 side missions is planned out across all 11 districts.

West Seattle grows to 11 districts

We've added Fauntleroy & Seaview and W Marginal Way/Duwamish, along with the steel yard and the bridge strip.

Read the SOLACE graphic novel โ†’

Contact

For press, partners, collaborators and playtesters: ian-solace@zohomail.com ยท 206-531-8115

YouTube: @solace-chaoticdesigns